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Xcom 2 long war war of the chosen
Xcom 2 long war war of the chosen








The Reapers specialise in stealth and concealment Reaper units can last entire missions without breaking concealment, planting and setting off claymores, detonating environmental explosives, and scouting out enemy locations undetected. While they won’t be winning any prizes for original naming conventions, these factions add a host of new ways to approach XCOM 2‘s missions. Templars use psionics and melee attacks to best their foes. The ‘resistance’ used to be portrayed as a ragtag group of untrained fighters battling the aliens in jeans and T-shirts, but WOTC repositions them as a soon-to-be unified alliance of the Reapers, the Skirmishers and the Templars. In WOTC, he is actually tipped off about the Commander’s whereabouts by a member of the ‘Reapers’, one of the expansion’s three resistance factions. In the original game, sweater-wearing voice-in-your-head CO Bradford finds the Commander’s body locked in a stasis chamber in an ADVENT facility. War of the Chosen‘s ( WOTC) presence can be felt right off the bat, with something of an alternative prologue.

xcom 2 long war war of the chosen

As such, some might balk at the idea of such a pricey expansion, but War of the Chosen isn’t some throwaway string of cosmetic items and meaningless features, it’s a fully fledged extension of XCOM 2‘s core ideas, and practically doubles the length of what was already a bulky campaign.

xcom 2 long war war of the chosen

Releasing a £40 game followed by a similarly priced expansion a year and a half later seems somewhat archaic in an industry riddled with season passes and piecemeal DLC, but Firaxis are one of the few developers determined to stick to this tried and tested model.










Xcom 2 long war war of the chosen