Daily BCNMs and Hunts provide experience point bonuses.
Using rings that grant Dedication bonuses to increase limit point gain.
There are several ways you can quickly earn limit points: In most cases, you’ll gain at least a third or more of the merit points you need while doing each quest. Since you can gain limit points from anywhere at a fairly even rate, the rate of acquisition is MUCH faster. On average, all jobs will have 4-5 master job quests, for a total of 3.6 to 4.5 million limit points. Since capacity points don’t exist in our world yet, we use merit points as a token qualifier. You need 2100 job points to become a ‘master’. The retail job point system runs at 30,000 capacity points (which is gained at a GREATLY reduced rate from mobs lower than 125) per job point. Master Job Q&A 90 merit points PER quest? That’s crazy! Why does it cost so much? To see the current status of your Master Job enhancements, view your profile on the Members Portal under your Jobs/Crafts tab on your profile. You’ll want to have the Renamer addon loaded to make finding some of the NPCs easier. Sometimes it’s the person who gave you your first artifact armor quest, other times it’s a notable NPC you’ve met throughout your journey.
They will have played a part in either a main storyline quest, the expansion storylines, or the job quests in some way.
They can, however, be anywhere in the world based on the job quest.
These NPCs will likely be in the main cities: San d’Oria, Bastok, Windurst, Jeuno, Tavnazia, Aht Urghan, or Adoulin.
You’ll need to find them and figure out their clues on how to proceed with each quest.
Subsequent quests will notify you if you meet the requirements, but lack sufficient merit points.Įach class has a unique class starter NPC.
The starter NPC will not prompt you with the quest UNLESS you have 90 points banked, even if you meet the other requirements.
At least 90 unspent merit points (each quest step will require an additional 90 points).
Completion of the RoZ, CoP, and ToAU storylines.
A relic weapon that is at least i119 II or higher and a completed (i119 III) mythic weapon.